I don’t remember too much about this site at this point, other than that I didn’t particularly know what I was doing. To give you an idea: The first interview I ever did with someone was an email interview with Roberta Williams of Sierra On-Line fame
, and (showing my bias against FMV games) my first question to her was whether she saw Phantasmagoria
, the biggest-budget game she ever made, as a lesser effort. I was really bad at this! (Dear Roberta Williams: I’m so sorry.)
I was an idiot with a keyboard who got a chance to write about computer games, and I didn’t do particularly well at it, in my view.
The editor, who I believe was a couple years older than me and in college, had set up specific rules for the site. Its whole thing was that the site was going to stand out by having the longest, most in-depth reviews it possibly could, so it had minimum word limits: Reviews had to be 2,500 words, and features had to be 5,000.
Now, a modern-day edition of Tedium generally clocks in between 2,300 and 3,000 words, and is seen as a bit breezy. Just imagine what a 2,500-word review of Ultima Online written by a 17-year-old high school student on nights and weekends must have been like.