This is not great news, as it comes at a time when SSD storage is actually getting a more prominent role within the PC: Microsoft recently released something called the DirectStorage API, which is anticipated to bring about the ability to cache storage directly on graphics cards, without the CPU playing intermediary—which, for gamers means that game speeds are about to improve.
But I’d like to point out that it was just a few years ago that storage devices were not only big and loud, but they were slow. For most people, NVMe devices based on the PCIe 3 standard is already basically screaming, and PCIe 4-based NVMe storage (which the latest video game consoles use) is only now trickling out to the public.
I get that standards bodies have to keep improving, but the improvements have been so dramatic that it changes the experience overnight. We’re literally talking about, in a single generation, going from video game consoles that sported spinning hard drives with 100 MBps read speeds, to consoles that rely on PCIe NVMe drives that count read speeds in the gigabytes. That’s a massive leap in speed in just seven years, one that has basically redefined that the PS5 and the Xbox Series X can do, and then some.
I’m not necessarily saying, “stop innovating,” but I do think there’s a realistic case to be made that if more active cooling is required on top of what are already fan-packed enthusiast systems, it might be time to take a step back and slow-roll the SSD rollout—or at least, as consumers, hold off on the next generation until they figure it out.
It reminds me, in a way, of the push for resolutions beyond 4K. It’s not that a higher resolution wouldn’t be nice, but there’s a definite risk of diminishing returns at this point, and we really need a new generation of technology to show the path forward.
For now, everyone should embrace the fact that their laptop from work flies thanks to the innovations in SSDs we’ve seen over the last decade.